Sonic Boom

  • šPrimarily responsible for design, scripting, and implementation of Sonic-style speed sections and vehicle sequences.
  • šResponsibilities included design, prototyping, and/or  implementation in these areas:
    Gameplay scripting
    Event scripting
    Level layout and player flow
    Input tuning
    Boss encounters
    Difficulty balance/pacing
    Mechanics tuning
    Camera scripting
    Optimization
    VO/Audio