Resume
Professional Experience
| Firefall Game Designer |
Red 5 Studios Time on Project: 12+ Months |
- Primarily responsible for design, scripting, and implementation of live content, guidance systems, and retention systems.
- Responsibilities included design, prototyping, and/or implementation in these areas:
Modular open-world quest areas
Live event design
Open world encounters/events
Lua encounter scriptingGuidance system design
Retention system design
Modular quest-type scripting
Monetization/reward systems design
| Sonic Boom Level Designer |
Big Red Button Entertainment Time on project: 18 months |
- Primarily responsible for design, scripting, and implementation of Sonic-style speed sections and two new gameplay experiences not yet announced
- Responsibilities included design, prototyping, and/or implementation in these areas:
Gameplay scripting
Event scripting
Level layout and player flow
Input tuning
Boss encountersDifficulty balance/pacing
Mechanics tuning
Camera scripting
Optimization
VO/Audio
Independent Experience
| Creating New Levels Based on Existing Material in Film Sole Researcher, Level Designer |
Thesis utilizing Half-Life 2: Episode 2 Approx. 80 hours over 10 weeks |
- Recreated a scene from The Matrix as a level in Half-Life 2: Episode 2
- Assessed best practices to achieve mirrored internal monologue and emotions
- Scripted AI and other elements to recreate moments from the film
| The Clod or the Pebble Sole Level Designer, Scripter |
Half-Life 2: Episode 2 single-player level Work in Progress |
- Designed an underground laboratory rescue mission
- Implemented a stealth system via scripting
- Utilized scripting to track player progression and differ the escape route
| Farewell to Allfathers Sole Level Designer, Scripter |
Gears of War single-player level Approx. 60 hours over 8 weeks |
- Constructed a large, opulent library level
- Scripted an encounter with enemies jumping through second-story windows
- Designed a nonlinear experience including the use of kismet to track the player
| Kremlin in the Sky Sole Level Designer, Scripter |
Unreal Tournament 3 multiplayer level Approx. 60 hours over 8 weeks |
- Created a 16-player deathmatch map set on a floating castle in the sky
- Crafted a reinterpretation of classic Quake 3 map The Longest Yard
- Implemented new features that enhanced classic gameplay
| This is You and Me Level Designer |
3D action/adventure in UDK Team of 15 Guildhall Developers |
- In this action/adventure, a boy travels with his imaginary friend to kill goblins
- Placed and scripted breakable walls throughout the game
- Constructed the hilly area in level 1 and the ruined village in level 2
- Wrote 90% of text for level 1 and 2 level design documentation
| Magnetika Asst. Level Design Lead/Level Designer |
3D puzzle first-person shooter in UDK Team of 5 Guildhall Developers |
- A first-person shooter featuring the use of magnetism to solve puzzles and fell robots
- Designed and whiteboxed boss level gameplay space
- Managed and updated all level design documentation
- Designed and maintained UDK packaging for art assets
| Illusion Spectacular Asst. Producer/Level Designer |
2D puzzle platformer in Torque X Team of 4 Guildhall Developers |
- 2D puzzle platformer in which a magician disappears and reappears puzzle elements
- Constructed and scripted tutorial level to teach new players innovative mechanics
- Managed schedule and design documentation, including GDD and asset development plan
- Led presentations at every stage of development
Awards
- Recipient, Eleanor Lou Carrithers Rhetoric Award
Additional Experience
| Guildhall Academy, a game design academy Teaching Assistant |
May 2012 – July 2012 |
- Instructed game design techniques to middle and high school students
| Gap Kids, a clothing retailer Visual Merchandising Expert |
February 2008 – May 2010 |
- Managed a team of 4 to display and upkeep new product in a timely manner
Education
| The Guildhall at SMU | December 2012 |
Master of Interactive Technology
Specialization in Level Design
| Oklahoma City University | May 2010 |
Bachelor of English
Minor in Rhetoric
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