Resume

Professional Experience

Firefall
Game Designer
Red 5 Studios
Time on Project: 12+ Months
  • šPrimarily responsible for design, scripting, and implementation of live content, guidance systems, and retention systems.
  • šResponsibilities included design, prototyping, and/or  implementation in these areas:
    Modular open-world quest areas
    Live event design
    Open world encounters/events
    Lua encounter scripting
    Guidance system design
    Retention system design
    Modular quest-type scripting
    Monetization/reward systems design
Sonic Boom
Level Designer
Big Red Button Entertainment
Time on project: 18 months
  • šPrimarily responsible for design, scripting, and implementation of Sonic-style speed sections and two new gameplay experiences not yet announced
  • šResponsibilities included design, prototyping, and/or  implementation in these areas:
    Gameplay scripting
    Event scripting
    Level layout and player flow
    Input tuning
    Boss encounters
    Difficulty balance/pacing
    Mechanics tuning
    Camera scripting
    Optimization
    VO/Audio

Independent Experience

Creating New Levels Based on Existing Material in Film
Sole Researcher, Level Designer
Thesis utilizing Half-Life 2: Episode 2
Approx. 80 hours over 10 weeks
  • š  Recreated a scene from The Matrix as a level in Half-Life 2: Episode 2
  • š  Assessed best practices to achieve mirrored internal monologue and emotions
  • š  Scripted AI and other elements to recreate moments from the film
The Clod or the Pebble
Sole Level Designer, Scripter
Half-Life 2: Episode 2 single-player level
Work in Progress
  • š  Designed an underground laboratory rescue mission
  • š  Implemented a stealth system via scripting
  • š  Utilized scripting to track player progression and differ the escape route
Farewell to Allfathers
Sole Level Designer, Scripter
Gears of War single-player level
Approx. 60 hours over 8 weeks
  • š  Constructed a large, opulent library level
  • š  Scripted an encounter with enemies jumping through second-story windows
  • š  Designed a nonlinear experience including the use of kismet to track the player
Kremlin in the Sky
Sole Level Designer, Scripter
Unreal Tournament 3 multiplayer level
Approx. 60 hours over 8 weeks
  • š  Created a 16-player deathmatch map set on a floating castle in the sky
  • š  Crafted a reinterpretation of classic Quake 3 map The Longest Yard
  • š  Implemented new features that enhanced classic gameplay
This is You and Me
Level Designer
3D action/adventure in UDK
Team of 15 Guildhall Developers
  • š  In this action/adventure, a boy travels with his imaginary friend to kill goblins
  • š  Placed and scripted breakable walls throughout the game
  • š  Constructed the hilly area in level 1 and the ruined village in level 2
  • š  Wrote 90% of text for level 1 and 2 level design documentation
Magnetika
Asst. Level Design Lead/Level Designer
3D puzzle first-person shooter in UDK
Team of 5 Guildhall Developers
  • š  A first-person shooter featuring the use of magnetism to solve puzzles and fell robots
  • š  Designed and whiteboxed boss level gameplay space
  • š  Managed and updated all level design documentation
  • š  Designed and maintained UDK packaging for art assets
Illusion Spectacular
Asst. Producer/Level Designer
2D puzzle platformer in Torque X
Team of 4 Guildhall Developers
  • š  2D puzzle platformer in which a magician disappears and reappears puzzle elements
  • š  Constructed and scripted tutorial level to teach new players innovative mechanics
  • š  Managed schedule and design documentation, including GDD and asset development plan
  • š  Led presentations at every stage of development

Awards

  • š  Recipient, Eleanor Lou Carrithers Rhetoric Award

Additional Experience

Guildhall Academy, a game design academy
Teaching Assistant
May 2012 – July 2012
  • š  Instructed game design techniques to middle and high school students
Gap Kids, a clothing retailer
Visual Merchandising Expert
February 2008 – May 2010
  • š  Managed a team of 4 to display and upkeep new product in a timely manner

Education

The Guildhall at SMU December 2012

Master of Interactive Technology
Specialization in Level Design

Oklahoma City University May 2010

Bachelor of English
Minor in Rhetoric

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